Layout your cards ready for the first half of the match.
Next toss a coin to decide which team kicks off the first half of the match by turning over one of their attacker cards numbered 7 to 11 and placing it face up. The opposing side then turns over one defender card numbered 2 to 6 and places it face-up. This is where the card values of the cards comes into play. If the defender card is of equal or higher If the defender card is of lower value then the top card of the goalkeeper pack is turned over. If this is card is not a goalkeeper card a goal is scored and the card from the goalkeeper pack is given to the attacking side to display as a ‘goal‘ card.
If the card from the goalkeeper pack is a goalkeeper card then the shot is saved and the goalkeeper card is placed to the bottom of the goalkeeper pack.
After an attack is stopped or a goal scored the side that defended turns to attacking by turning over one their attacking cards in positions 7 to 11 and the alternate attack defence continues until all cards 2 to 11 are revealed. This signals the end of the first half.
To set up the second half leave the first half goal cards on display to keep score, leave the goalkeeper packs in place, collect the 20 cards from their attacking and defensive positions, add these to the 26 discarded cards and shuffle. Then layout cards in positions 2 to 11 again and if there were goals scored in the first half ensure the goalkeeper packs have 5 cards by adding as necessary.Shuffle the goalkeeper pack, and the team that didn’t kick off the first half does kick off the second half which is played just like the first half. Once the second half is complete the winner is the player with the most goals cards. If both sides score the same number of goals the match is drawn.value (see Card Values) the attack is stopped.